Zeedz Case Study

It receives our personal attention, deep involvement, and the guiding values that have formed the foundation of Mosherino since the very beginning.
Colorful cartoon characters with elemental themes surround a green sign that says 'Zeedz' on a wooden board.

PROJECT OVERVIEW

The world stands at a crossroads, threatened by Evil Lord C.O. the 2 from the Disposable Islands. Driven by boredom and a thirst for chaos, he has declared war on Earth, wielding weapons of pollution and exhaust gases.

The planet's last hope lies with the Zeedz—charming, tiny seeds known as Zeedles, the warriors in the battle against climate change. Every game purchase directly supports non-profits taking climate action.

Zeedz brings a revolutionary, fun-filled approach to environmental activism through its green proof-of-stake blockchain. Set on a real-world map, the game incorporates live weather conditions, turning each player's actions into part of a global mission to stop the ecological crisis.

Reviews
“Zeedz is revolutionising the gaming industry for a good cause. It is the first game of its kind to generate financial contributions for non-profit organisations and have a clear intent on raising awareness on global warming. It combines in-game challenges with real-world weather phenomena.”
Carsten Maschmeyer
Panel member of Die Hohle der Lowen

GOALS

The primary goal of the project was to design a richly detailed, nature-inspired virtual world, populated with unique characters and their families, featuring defined evolutionary stages and skills. This virtual environment mirrors real-world locations, emphasizing the theme of environmental protection. An additional crucial objective was the creation of the enemies and their dark world in Desposable Islands, serving to illustrate the potential bleak and harmful effects of pollution.

The project's scope extended to designing both web and app versions, ensuring that all elements, including the user interface, were meticulously crafted to enhance user engagement across different platforms.

Colorful animated characters with smiling faces around a large glowing yellow fruit with green vines inside pink petals on a purple background.

CHALLENGES

Our main challenge was to design a complete, magical world with unique habitats and characters dedicated to protecting the environment from pollution. The game needed to be intuitive and easy to navigate, showing both sides of the conflict clearly. Specific goals included:

  • Allowing players to buy new items and packages with characters in the game shop.
  • Enabling players to interact with their Zeedles - planting, unplanting, and evolving them to fight against the enemies.
  • Educating players about environmental protection through the Knowledge Hall games and AI-driven conversations with their Zeedles.
  • Making the game accessible both as an app in markets and as a web version, allowing users to access some game features without installing the app or purchasing characters.
  • The overarching aim was to inspire players to fight against the real-world pollution, using the game's revenue to fund sustainability projects that fight climate change.
Colorful fantasy mushroom and plant characters with expressive faces casting magical fire and water spells on a glowing blue background.
Game interface with a happy animated cactus planting scene in a forested mountain landscape, showing player info, resources, and planting controls.
Game interface showing Zeedle stats for 'Cataco' with icons for rewards and a countdown timer for time remained in the Outback region.

IMPLEMENTATIONS

Character Creation:

We developed 4 evolutionary stages as well as the seed version for each family (more than 150 characters), drawing inspiration from real-world plants, fruits, and creatures. Each family had distinct, combining elements of cuteness and strength. Each family member had its name, affinity, class and rarity. These cute characters were sold in different rarity packages by thousands of peoples and made $**1.65M in revenue.

Cute animated character with closed smiling eyes, pink petal-like hair, and hearts floating around its face.

Magic Garden Creation:

We designed the homeland of the Zeedles - a magical world where the characters started to live, grow, and gather energy to protect the real world. The original concept for the first screen of the garden was created by concept artist David le Merrer. All the future details and rendering were created by our team.

Fantasy garden with a large glowing pink tree, stone path, blue lotus flowers in a pond, and whimsical stone statues under a clear sky.
Whimsical garden with a stone planter holding pink and purple flowers, a small wooden ladder, and a winding blue stream surrounded by colorful fantasy plants.

Real-World Map Creation:

We developed a stylized map of the real world, incorporating various weather conditions. Players could select locations to plant their characters through clicking on a location pin, could observe extreme weather alerts caused by Evil Lord CO2, and choose where to confront him.

Colorful animated world map with three cute character icons and a compass rose, titled Zeedz World Map.

Locations in the Real World:

We designed diverse locations, from the Amazon Rainforest to the Rocky Mountains, from the Sahara Desert to the Siberian Tundras, and from the African Savannas to the Galápagos Islands (more than 60 habitats). We explored and created stylized, illustrated versions of these locations where the zeedle characters can be planted to collect resources.

Cartoon rainforest scene with palm trees, colorful flowers, rocks, a sandy path, and two waterfalls flowing into a river.
Nighttime tropical rainforest scene with full moon, stars, palm trees, and glowing waterfalls over rocky cliffs.

Enemy Army Character Creation:

Based on Alicia Ludwig's original idea, we created Evil Lord CO2, who causes chaos and destruction. We made different emotions and poses for his animated version. Alongside him, we designed an army of elemental monsters representing Storm, Water, Ice, and Fire. Each monster had five evolution levels, gaining new skills and power as they grow. They started as strong soldiers and evolved into powerful bosses ready for battle.

Five cartoon illustrations of Lord CO2 with gray robes, red accents, and a staff, showing different poses including one with flames on his head and one kneeling with a white flag.

THE FIGHT!

All characters were prepared with various poses and emotions, which our animators and developers used for bringing the game's battles to life. We integrated real-time, real-world weather events into the game to add realism. Additionally, we created promotional designs and an animated movie that showcase the intense battles to protect our planet, highlighting key scenes of the fight.

Three animated plant-like creatures forming a protective green shield against swirling fire and smoke.

GAINING KNOWLEDGE

You can't be well-prepared to fight for nature if you don’t have enough knowledge. That’s why we created the Knowledge Hall. Here, guided by the smartest Zeedle, the Old Zeed, users could answer questions and earn up to three Charmz- Plant, Atmosphere, Ocean- each boosting different strengths.

Knowledge could also be gained through deep discussions with your very own Zeedle, who would share its profound knowledge with the help of artificial intelligence.

We also created mini games within the app, allowing users to play and gain more knowledge about recycling.

Cartoon wizard pumpkin with a white beard and green leaves on its head, holding a glowing staff, standing in front of an ancient stone temple with floating magical crystals and pink flowers.
Stone temple with glowing green torches surrounded by colorful magical plants and flowers under a blue sky during daytime.
Stone temple with glowing yellow fires surrounded by vibrant purple and blue magical flowers under a starry night sky.

IN-GAME CURRENCY AND SHOP

For purchasing additional items in the game, we created a stunning in-game currency called Bloomz, featuring a vibrant color palette and intricate floral patterns. Players could use Bloomz in the game shop to buy new packages, energy packs, and much more.

Three cute animated plant characters on tree stumps surrounded by floating pink flowers in a colorful fantasy landscape with the text Zeedz Bloomz.

TRADING CARD GAME

In addition to the app launch, physical trading cards will be available for pre-order, and will open up the green magical world of Zeedz to analog, geared towards younger enthusiasts.

Trading card featuring a green cactus character named Opuntia with flowers, set against a purple background, surrounded by glowing green and purple effects.
Reviews
"The team created such awesome stuff for us at Zeedz, and literally created a whole new design world. The quality as well as the collaboration itself was outstanding - the best design studio we’ve met so far."
Sven Junglas
Client
Zeedz
Deliverables
GUI Design, Promotional Design, Character Design, Game Background Design
PROJECT Duration
28 months
TEAM SIZE
5 Illustrator, Designer
Users
Over 17,500
Revenue
$1.65 million
Secondary Sales
Over $120,000
Investment Record
$1 million seed round
the biggest in "German Shark Tank" history with all five TV-Lions investing.